# cmake -DCMAKE_BUILD_TYPE=Debug ..
# cmake -DCMAKE_BUILD_TYPE=Release ..
cmake_minimum_required(VERSION 2.8)
project(bento4)

# Variables
set(SOURCE_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/Source/C++)
set(SOURCE_CODECS ${SOURCE_ROOT}/Codecs)
set(SOURCE_CORE ${SOURCE_ROOT}/Core)
set(SOURCE_CRYPTO ${SOURCE_ROOT}/Crypto)
set(SOURCE_METADATA ${SOURCE_ROOT}/MetaData)
set(SOURCE_SYSTEM ${SOURCE_ROOT}/System)

# Compiler warning and optimization flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")

if (EMSCRIPTEN)
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-warn-absolute-paths")
endif()

# AP4 Library
file(GLOB AP4_SOURCES
  ${SOURCE_CODECS}/*.cpp
  ${SOURCE_CORE}/*.cpp
  ${SOURCE_CRYPTO}/*.cpp
  ${SOURCE_METADATA}/*.cpp
  ${SOURCE_SYSTEM}/StdC/*.cpp
)

if(WIN32)
  set(AP4_SOURCES ${AP4_SOURCES} ${SOURCE_SYSTEM}/Win32/Ap4Win32Random.cpp)
else()
  set(AP4_SOURCES ${AP4_SOURCES} ${SOURCE_SYSTEM}/Posix/Ap4PosixRandom.cpp)
endif()

add_library(ap4 STATIC ${AP4_SOURCES})

# Includes
include_directories(
  ${SOURCE_CORE}
  ${SOURCE_CODECS}
  ${SOURCE_CRYPTO}
  ${SOURCE_METADATA}
)

# Apps
file(GLOB BENTO4_APPS RELATIVE ${SOURCE_ROOT}/Apps ${SOURCE_ROOT}/Apps/*)
foreach(app ${BENTO4_APPS})
  string(TOLOWER ${app} binary_name)
  add_executable(${binary_name} ${SOURCE_ROOT}/Apps/${app}/${app}.cpp)
  target_link_libraries(${binary_name} ap4)
endforeach()
